Q: Are the teams split between planners and other tracks?
A: No, at least for the DEMO section I am teaching, I encourage all “tracks” to sign up. Please realize, however, that I will not be giving you detailed product and communication feedback – my feedback is (as it should be, since I do not have a background in product or communication deign) is focused on research and planning. In the past, product and communication designers have taken my DEMO section, and generally been successful. I prefer to teach mixed teams. However, you will not be ultimately responsible for designing “something you can draw a section through” (Dale’s litmus test for a product DEMO). Instead, you will end up with rough prototypes and a business plan.
Q: Do projects have to be “sponsored?”
A: Yes. It is a much better learning experience for the students when there is a real client with real problems. Some of our clients are companies, and other are non-profit organizations.
Q: Do you have a sense of what the projects will be for Fall 07?
A: Yes. At the moment, the following projects are likely.
> Cath Lab of the future (Sponsor = GE healthcare)
> The creative city (Sponsor = CEOs for cities)
There are several others, but since they are not yet final and this is posted publicly, I cannot announce them. However, they will deal with new payment models for healthcare and reinventing services for large cities (sponsored by a city). There will likely be five projects to choose from. At the moment, the projects will fit into two themes: the future of the city and fixing healthcare in the US.
Q: We want to propose a project on our own, is this possible?
A: Maybe. I want to caution students against this. Finding and scoping a project on your own adds a tremendous amount of work. Also, if there is no real client, your project will feel even more ambiguous and frustrating than other ID projects. However, if your project fits the following criteria, then game on:
> Connection to and commitment from a real organization (a commitment of both resources and time).
> A meaningful problem, but not a problem the organization needs solved by the end of the semester. We are not in the business of consulting (meaning the project results should be variable). This does not mean that the outcome cannot be implemented, it just means you should not sign up for fixing a mission critical problem.
> The topic should be aligned with the overall themes of the class (the future of the city and fixing healthcare in the US), and / or be sponsored by an organization that is of strategic interest of the school.
Q: How do we form teams?
A: On the first day of class, we will meet as a group and I will briefly describe the projects. Then, we will form teams based on interest in the different projects. Unlike most ID classes, where teams are assigned randomly, teams should be based on who you like to work with and what type of project you want to work on.
Q: What is the difference between DEMO I and DEMO II?
A: In this DEMO section, DEMO I is focused on research and initial concept development (giving you plenty of time for both) DEMO II is focused on creating and testing prototypes, and building your business case.
Q: What are the deliverables, and when are they due in Fall 2007?
A: They are as follows:
Problem reframing paper: September 7
Ecosystem research: October 5
User insights: November 16
Concept paper: November 30
Concept paper: December 7
Q: What is expected in each deliverable?
A:
For all papers:
• All papers should be between 15 and 25 pages (except for the problem reframe paper which should be one or two pages, the concept paper may also be longer, if required)
• Papers should contain new, unique content. Plagiarism will result in academic probation and potentially expulsion.
• All references should be cited using end notes.
• Papers should be a mix of text, diagrams and pictures.
• All papers must be 8.5” x 11” and be submitted in accordance with school standards in vertical or horizontal format.
Ecosystem Paper
The purpose of this paper is to research, organize and present contextual information on the specific project area. It should reference your problem re-frame, and will help you design effective field research. Successful papers will go beyond restating existing information and include analysis and interpretation. Successful papers will also include detailed references and a complete bibliography. The data for this paper should come from literature searches, databases, and material from the client. A successful structure for this paper may be:
1. Purpose of this document (what it is and how to use it)
2. Review of problem reframe
3. Synthetic diagram that summarizes findings (this should help structure the remainder of the paper).
4. Support for the primary synthetic diagram.
5. Claim or finding
6. Clear definition of claim or finding
7. Supporting evidence and facts
8. Supporting diagrams and pictures
9. Description of next steps (how this research has helped you frame your user research)
10. End notes / bibliography
User Insights Paper
The purpose of this paper is to identify, organize, analyze, summarize and present field research findings. In general, it will include photographs or video grabs, text and diagrams and will serve as a preliminary framework for the project. It will identify specific issues and objectives critical to the proposed research project. Speculative concepts that will be developed in subsequent phases of the project must respond to needs observed in the field. A successful structure for this paper may be:
1. Purpose of this document (what it is and how to use it)
2. Review of problem reframe
3. Review of findings from ecosystem paper
4. Description of research methods and approach
5. Synthetic diagram that summarizes key findings (this should help structure the remainder of the paper).
6. Detailed description of each finding (remember to use as many pictures and diagrams as possible)
7. What was observed (facts)
8. What was learned (insights)
9. What it means for the organization (implications)
10. Description of next steps (how these insights will drive concept development)
Concept Development Paper
The Concept Development paper should summarize, organize and present a range of concepts either as concept sketches or concept prototypes. Concept Sketches are two-dimensional representations of concepts for a product, communication, interface, environment or system. Concept Prototypes are interactive representations, often three dimensional, of a product, communication, interface, environment or system. These prototypes help to explain concepts and facilitate understanding of core relationships and principles. You should explore various representation forms, including maps, diagrams, sketches, models, pictorial drawings, collages, etc., to help explain concepts and to clearly address issues and objectives identified and defined in the User Insights Paper.
Concepts should also address “Ecosystem” findings and position new idea concepts relative to current trends. It is desirable to produce many different concept directions early in your project.
A successful structure for this paper may be:
1. Purpose of this document (what it is and how to use it)
2. Review of problem reframe
3. Review of findings from ecosystem paper
4. Review of the User Insights Paper
5. Outline of methods used to generate concepts
6. Solution architecture
7. A single page / spread for each concept
8. Initial stakeholder review / feedback
9. Concept evaluation (risk, value, achievability)
10. Next steps
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